Should be proficient in packages such as Max, Maya and Zbrush, photoshop
• Extensive hard surface modelling experience.
• Thorough knowledge of PBR work flow and procedural software’s such as Substance Painter / designer and Quixel DDO
• Excellent understanding of structure, silhouette in respect of modelling along with good understanding of mesh topology skills
• A portfolio demonstrating wide range of vehicles completed to a very high standard.
• Extensive hard surface modelling experience.
• Thorough knowledge of PBR work flow and procedural software’s such as Substance Painter / designer and Quixel DDO
• Excellent understanding of structure, silhouette in respect of modelling along with good understanding of mesh topology skills
• A portfolio demonstrating wide range of vehicles completed to a very high standard.
• Have excellent communication skills to communicate internally in teams.
• Should have excellent knowledge of 3D packages such as Max, Maya and Zbrush
• Strong understanding of Anatomy
• Strong understanding of current generation character creation workflows.
• Thorough knowledge of PBR work flow and procedural software’s such as Substance Painter / designer and Quixel DDO
• Ability to adapt to various art styles
• Strong portfolio demonstrating in game character art work to very high standards
• Working experience of game engines such as Unreal and Unity
• Should have at least 4 years of experience creating characters for console games
• Strong understanding of Anatomy
• Strong understanding of current generation character creation workflows.
• Thorough knowledge of PBR work flow and procedural software’s such as Substance Painter / designer and Quixel DDO
• Ability to adapt to various art styles
• Strong portfolio demonstrating in game character art work to very high standards
• Working experience of game engines such as Unreal and Unity
• Should have at least 4 years of experience creating characters for console games
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